DAN WHITEHOUSE
3D Artist
   
.

 

www.vectorcommand.com
2007-2008
Role: Multimedia Artist
Software used: Maya, Photoshop, Ogre engine, Polytrans, Joomla, Dreamweaver

About:
Training software for emergency services. 3D Simulator training for incident commanders, such as the fire brigade.

Responsibilites:
-create 3d Environments for the training simulator (bespoke engine, later an open source engine called Ogre)
-model and texture lowpoly vehicles
-maintain and update website content
-producer for videos used in simulator (filmed at Millbank studios by ITN crew)
-hiring of actors for videos

 

STANSTED HOUSE (2008)

Lowpoly work
14,000 tri (Main House) 30,000 tri's (entire scene)
Largest texture size 512x512 (many much smaller)
engine only supported Diffuse texture maps (no normal or specular)
Maya. Photoshop. Rendered with Maya Software
modelled and textured everything in this scene
created weather states: texture changes to look wet, snow, dry etc

     
       

QATAR ORYX TANK FARM (2007)

Lowpoly work
Largest texture size 512x512 (many much smaller)
engine only supported Diffuse texture maps (no normal or specular)
Maya. Photoshop. Polytrans. Rendered in Maya Software
modelled and textured everything in this scene
created damage states for the tank

I modelled and textured everything in this scene. The first of the projects based in Qatar created for the training simulator at Vector Command. It is a tank farm in Qatar in the middle of the desert. A very desolate area. The scenario dealt with a fire on the lids of one of the tanks. It was to help train fire officers to organise their crews and deal with problems that arise in these situations. There could be dozens of fire crews and vehicles on site at anyone time.


     
       

QATAR TANK FARM VEHICLES (2007)

Lowpoly work, 1000-2000 tris
Largest texture size 1-2 512x512
engine only supported Diffuse texture maps (no normal or specular)

Ambulance Civil Defence Tender Flatbed Foam Tanker
Foam Tender Rescue Tender Water Tender 01 Water Tender 02

HIMO (House in Multiple Occupation) 2010

Lowpoly work
Largest texture size 512x512 (many much smaller)
engine only supported Diffuse texture maps (no normal or specular)
Maya. Photoshop, Ogre engine.
modelled and textured everything in this scene

overview wireframes Shop Row 02 2750 tri's Shop Row 03 1650 tri's 6x512 11x256 4x128 texture maps