Im a passionate and technically proficient 3D Artist and Animator
with over 10 years experience in 3D art and have worked on
several AAA games. I have solid knowledge of composition, lighting,
color theory, illustration and freehand sketching.
I attended the Games Art Production
course at the highly respected Escape Studios in London. It was
an intense, full time, 3 month course taught by industry professionals
(an ex-lead artist at Sony). The course covered various Game Industry
skills and pipelines (e.g. Maya modelling, Normal mapping, ZBrush,
Texturing, Modular assets, UDK, Shaders, Lighting, etc). Upon completion
I received an Autodesk Certificate.
I am creative, enthusiastic, like to learn new skills and have proven
problem-solving ability. I am an achievement driven, responsible
individual. I have a keen interest in art and design and have a
good eye for detail. I am passionate about games, not just their
art, but their design and gameplay.
Low and High Poly
Texturing, UV layout, Light Maps
Character Rigging, Skinning and Blend Shapes
Rendering (Mental Ray and VRay) and Linear Workflow
Tracking in 3D Equaliser
Concepts & Drawing