Battlefield 2 Mod)
Created while I worked at EA Games. My role was to test Battlefield
2's mod tools. Make sure they worked and the community was able
to create their own levels. I also created my own custom content,
such as vehicles and soldiers, to test import/export functions.
This level uses only Battlefield 2 content.
For more Information see below.
(A Battlefield 2 Mod)
- Loading screen Background
picture (Image of Map)
- Map description has been
added to splash screen.
- Snow Capped Mountains (No
snow as default, so I created some by changing the sand properties)
- Triggers and Ambient Effects
(e.g. birds fly up, dust clouds, fireflys, etc. Fire and smoke
on ruins and wrecked cars)
- Combat Area (Out of bounds
- Commander Toys (fully working)
- Water and Sky
- Balanced Vehicles (equal
numbers on both sides)
- Balanced Command points (equal
spawn points and opportunities)
- Radar map (in game map added)
- Undergrowth (Rushes, Long
grass, Short grass, rocks, flowers, etc. All have sway, length
and colour adjusted appropriately)
- Light Maps (objects casting
- Surrounding Terrain
The command points (flags) are
balanced. There are 7 flags in total. Each team starts with two
CPs in control. Each team has one CP that is unable to be captured
by the enemy. Both teams have CPs on the left of the map that have
an extra group that can start in the mountains. A ridge runs down
the left hand side of the map and it is expected that some heavy
fighting will occur here.
Both teams start with a helicopter. Helicopters shouldn't have too
much advantage as there are a number of AA guns across the level.
The rest of the vehicles are light, mainly jeeps and troop carriers.
It is a fairly small map and heavy tanks would probably have too
much advantage. The central CP will be the most fought over in the
There are quite a few boats around the level. They aren't as equal
as other vehicles, but this shouldn't affect the over all Gameplay.
There are a lot of reed beds that make good cover for infantry swimming
in to take CPs.