DAN WHITEHOUSE
3D Artist
   
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About

The father of VR. The mother of all tank games. Battlezone is back, and it's available with PlayStation VR, October 2016!

Designed for the next wave of virtual reality devices, Battlezone gives you unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity. You are in the cockpit of a super weapon. Your instincts and senses respond to every threat on the battlefield as enemy swarms loom over you and super-heated projectiles whistle past your ears.

A bold homage to both the original 1980 title and the golden age of arcade gaming, Battlezone offers a stunning retro aesthetic and expansive, varied maps designed for far-future vehicle warfare, all powered by Rebellion’s next-generation game engine, Asura.

Coming to PlayStation VR and Oculus.

My responsibilities on the project;

-An a Senior Artist I worked on several maps. Took the map from white box to final. Worked closely with the designer. Created buildings and props for the levels. Worked on terrain, collision, set dressing and lighting.

-This included building bespoke hex terrain, collision for environment, cascade shadow mesh and visibility mesh, as well as debugging the level to ensure we hit our technical benchmarks.


More images coming soon. Game released October 2016



Battlezone in game

Battlezone view from inside the cockpit

Battlezone- Shield level which I worked on. Created the props for the shield generator shown here. Also set dressed the level.