Al Molk Mosque
Maya, ZBrush, Substance Designer, Substance Painter,
Thought I would make something colourful
for once. It started out as a bit of practice for Substance Designer,
Substance Painter and Zbrush. Matching something in real life rather
than trying to cut corners.
It is also some practice is lighting with UE4 and things like Coloured
Translucent Shadows, light functions materials, LUTs, etc. Modular
Assets. Modelled, textured and lit everything in the scene.