A personnal project for my portfolio. Modelled, textured and lit
everything in the scene, including post effects.
Reference taken from the film The Brothers
(normal and spec maps
were created for all of these as well. Normal maps created using
various methods. ZBrush, CrazyBump and Maya Transfer maps)
Created the green
texture using 'Maya Substances'.
These allow you to create textures from presets and alter them suing
node based sliders.
It will then allow you to export the col, spec and normal maps.
Used vertex blending in UDK to create the mud for the river banks
and river bed.
Most of this was hidden by the vegetation though.
Showing the reuse of the
main plaster texture.
Showing the wood beams alone