DAN WHITEHOUSE
3D Artist
   
.

WATERMILL

Maya, Photoshop, ZBrush, UDK

A personnal project for my portfolio. Modelled, textured and lit everything in the scene, including post effects.









Reference taken from the film The Brothers Grimm


Moodboard

 

Texture Flats

(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)



Ground Texture (below)

Created the green texture using 'Maya Substances'.
These allow you to create textures from presets and alter them suing node based sliders.
It will then allow you to export the col, spec and normal maps.
Used vertex blending in UDK to create the mud for the river banks and river bed.
Most of this was hidden by the vegetation though.


Showing the reuse of the main plaster texture.

 


Showing the wood beams alone