DAN WHITEHOUSE
3D Artist
   
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About

Zombie Army Trilogy is a remastered version of Rebellions cult horror shooter series Nazi Zombie Army for the PlayStation 4, Xbox One and Microsoft Windows. A Grindhouse inspired gruesome and iconic British title filled with explosive carnage, Dismemberment and the infamous X-ray Kill Camera.

My responsibilities on the project;

-Sole artist on the level The Keep. Took the level from white box to final. Worked closely with the designer. Created anything needed for the level, including props, assets, buildings, terrain, collision, set dressing and lighting.

-This included building bespoke terrain, Collision for environment, Cascade shadow mesh and Visibility mesh, as well as debugging the level to ensure we hit our technical benchmarks.

-Using a variety of tools including 3DS Max and ZBrush to create high quality assets.

Zombie Army Trilogy
Chapter 4: The Keep


 

 

 

Image captures from Youtube

Entering the Keep. The castle is huge. It was originally going to be based on Hohenwerfen Castle where the classic WW2 film "Where eagles dare" was filmed.


Caves with many stalactities and stalagmites, some destructible. And glowing radioactive pools.

Grand entrance hall

Pillared hall

Crazy tesla lab